EOS

games..dice

Contract

The data structures defined by this contract.

  • Table row type of game

    { "name": "game", "base": "", "fields": [ { "name": "gameName", "type": "name" }, { "name": "payTo", "type": "name" }, { "name": "payFrom", "type": "name" }, { "name": "rate", "type": "float64" }, { "name": "paymentRetention", "type": "uint64" } ] }
  • Table row type of payment

    { "name": "payment", "base": "", "fields": [ { "name": "id", "type": "uint64" }, { "name": "gameName", "type": "name" }, { "name": "username", "type": "name" }, { "name": "referer", "type": "name" }, { "name": "extendedSymbol", "type": "uint128" }, { "name": "payAsset", "type": "asset" }, { "name": "refundedAsset", "type": "asset" }, { "name": "rate", "type": "float64" }, { "name": "payTime", "type": "time" }, { "name": "expireTime", "type": "time" } ] }
  • Action parameter in init

    { "name": "init", "base": "", "fields": [] }
  • Action parameter in maintenance

    { "name": "maintenance", "base": "", "fields": [] }