Vaulta

billionraffl

Contract

The data structures defined by this contract.

  • Table row type of gamev2

    {
      "name": "gamev2",
      "base": "",
      "fields": [
        {
          "name": "deadline",
          "type": "time_point_sec"
        },
        {
          "name": "interval",
          "type": "uint32"
        },
        {
          "name": "stage",
          "type": "uint8"
        },
        {
          "name": "total_pot",
          "type": "asset"
        },
        {
          "name": "max_players",
          "type": "uint64"
        },
        {
          "name": "num_players",
          "type": "uint64"
        }
      ]
    }
  • Table row type of lastplayerv2

    {
      "name": "lastplayerv2",
      "base": "",
      "fields": [
        {
          "name": "player",
          "type": "name"
        },
        {
          "name": "quantity",
          "type": "asset"
        },
        {
          "name": "quantity_burned",
          "type": "asset"
        }
      ]
    }
  • Table row type of lastwinnerv2

    {
      "name": "lastwinnerv2",
      "base": "",
      "fields": [
        {
          "name": "player",
          "type": "name"
        },
        {
          "name": "quantity",
          "type": "asset"
        },
        {
          "name": "prize",
          "type": "uint8"
        }
      ]
    }
  • Table row type of player

    {
      "name": "player",
      "base": "",
      "fields": [
        {
          "name": "player",
          "type": "name"
        },
        {
          "name": "hash",
          "type": "checksum256"
        },
        {
          "name": "secret",
          "type": "checksum256"
        },
        {
          "name": "quantity",
          "type": "asset"
        },
        {
          "name": "active",
          "type": "boolean"
        }
      ]
    }
  • Action parameter in reset

    {
      "name": "reset",
      "base": "",
      "fields": [
        {
          "name": "contract",
          "type": "name"
        }
      ]
    }
  • Action parameter in setgame

    {
      "name": "setgame",
      "base": "",
      "fields": [
        {
          "name": "interval",
          "type": "uint32"
        },
        {
          "name": "stage",
          "type": "uint8"
        },
        {
          "name": "max_players",
          "type": "uint64"
        }
      ]
    }
  • Action parameter in submitboth

    {
      "name": "submitboth",
      "base": "",
      "fields": [
        {
          "name": "player",
          "type": "name"
        },
        {
          "name": "hash",
          "type": "checksum256"
        },
        {
          "name": "secret",
          "type": "checksum256"
        }
      ]
    }
  • Action parameter in submithash

    {
      "name": "submithash",
      "base": "",
      "fields": [
        {
          "name": "player",
          "type": "name"
        },
        {
          "name": "quantity",
          "type": "asset"
        },
        {
          "name": "hash",
          "type": "checksum256"
        }
      ]
    }
  • Action parameter in updateplayer

    {
      "name": "updateplayer",
      "base": "",
      "fields": [
        {
          "name": "player",
          "type": "name"
        },
        {
          "name": "quantity_burned",
          "type": "asset"
        }
      ]
    }