Vaulta

loopgamepool

Contract

The data structures defined by this contract.

  • Action parameter in clearing

    {
      "name": "clearing",
      "base": "",
      "fields": [
        {
          "name": "gid",
          "type": "uint64"
        }
      ]
    }
  • Action parameter in dong

    {
      "name": "dong",
      "base": "",
      "fields": [
        {
          "name": "user",
          "type": "name"
        }
      ]
    }
  • Table row type of games

    {
      "name": "games",
      "base": "",
      "fields": [
        {
          "name": "pid",
          "type": "uint64"
        },
        {
          "name": "user",
          "type": "name"
        },
        {
          "name": "last_play",
          "type": "uint32"
        },
        {
          "name": "times",
          "type": "uint32"
        },
        {
          "name": "reward",
          "type": "asset"
        },
        {
          "name": "payment",
          "type": "uint32"
        }
      ]
    }
  • Action parameter in log

    {
      "name": "log",
      "base": "",
      "fields": [
        {
          "name": "player",
          "type": "name"
        },
        {
          "name": "logs",
          "type": "string"
        }
      ]
    }
  • Table row type of status

    {
      "name": "status",
      "base": "",
      "fields": [
        {
          "name": "gid",
          "type": "uint64"
        },
        {
          "name": "start",
          "type": "uint32"
        },
        {
          "name": "end",
          "type": "uint32"
        },
        {
          "name": "count",
          "type": "uint32"
        },
        {
          "name": "winid",
          "type": "uint32"
        },
        {
          "name": "over",
          "type": "uint32"
        }
      ]
    }